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A game from the Komodo-Stockfish match in the recent Thoresen Chess Engines Competition shows that computers can play interesting games.
There was a time, not long ago, when computers—mere assemblages of silicon and wire and plastic that can fly planes, drive cars, translate languages, and keep failing hearts beating—could ...
Computers may have reached a milestone where they can beat humans in advanced chess, where they can use and compare programs.
It was a pivotal moment in computing history when a computer beat a human at chess for the first time, but that doesn't mean chess is "solved." Pixabay On this day 21 years ago, the world changed ...
Computer chess programs can handily beat the best human players in the world—and their games are no less fascinating.
In an echo of the chess automaton hoaxes of the 18th and 19th centuries, Kasparov argued that the computer must actually have been controlled by a real grand master.
Martin is part of a decades-long lineage of anthropomorphized computer-chess opponents, with customizable strengths and distinct personalities.
The growth of computer chess technology also highlighted the advances in the field of artificial intelligence, the branch of science focused on building machines that can mimic human thinking.
Twenty-four years ago on Monday, a world chess champion came up against a force too great to overcome: a computer. Garry Kasparov lost the first game of a six-game match on February 10, 1996 ...
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