Nuacht

Provides Components to copy GameObjects. Contribute to Moolt/Unity-GameObject-Array development by creating an account on GitHub.
An array implementation for Unity that works both in burst and in managed code without having to copy over data. Native arrays are slower when used in Managed code, but faster/required in Native code ...
A single Unity array currently offers up to 80TB of raw flash capacity in a 2U form factor, while a single Unity cluster can scale to 3 Petabytes and up to 300K IOPS. The hardware is managed through a ...