Actualités

Cygames’ anime-style card game Shadowverse: Worlds Beyond saw daily spending spike by 786% on mobile after the debut of its first new card set post-launch.
Projected to see significant revenue growth, MENA accounts for one of the world’s fastest increasing game markets. Discover everything about the sector as Pocket Gamer Connects lands in Jordan, ...
A year can feel like a very short time in the world of mobile and to prove that point perfectly it’s time to celebrate 2023’s Top 50 Mobile Game Makers… Already! Nothing moves faster, attracts more ...
The Top 50 Mobille Game Makers of 2022, from developers through publishers, advertisers and everything inbetween.
AI-powered mobile app testing agent Drizz has raised $2.7 million in a seed round after emerging from stealth.
New evidence that disruptive and disturbing ads drive players to abandon a game – and even quit it entirely – has the industry racing to find proactive ad quality solutions. Significantly, the ...
Floridian metaverse company Napster Corp. has laid off an undisclosed number of staff. A company spokesperson confirmed the layoffs to GamesBeat, explaining that acquisitions over the past 18 months ...
As we kick off Pocket Gamer Connects London 2025, we’ve crafted a brand new list to celebrate the UK’s creative games industry talent: The Top 50 UK Game Makers. The UK games industry has a long ...
Layoffs between 2022 and the end of 2025 will cost the sector 100,000 years of games experience. Members of the industry are leaving the field and moving on. Layoffs across the games industry will see ...
Welcome to PocketGamer.biz's Top 50 developer list for 2015, which is sponsored by mobile advertising platform Supersonic and developer, publisher and tools company Chukong Technologies. Now in its ...
Our Top 50 Mobile Game Makers list is now in its 11th year, and what a year it's been already. 2020 will be remembered for a lot of things, but in the mobile games industry, it will likely be ...
The strategy genre was mobile’s top-grossing segment globally during the first half of 2025, achieving $10.6 billion in gross player spending.